On my MacBook Pro with OS X 10.11.2 and an Nvidia GT 650m card, Cinebench's OpenGL test gives a very slight edge to Nvidia's drivers (~52 fps) vs. #Update graphics driver for mac update#You'll also be able to update the driver from there.Ī good reason to try out Nvidia's driver might be if you use your Mac for gaming, or you run any other apps that use OpenGL. #Update graphics driver for mac install#If you do install the Nvidia driver, though, you'll always have the option to switch back to the default driver or even uninstall the Nvidia driver via System Preferences. The default drivers are probably more thoroughly tested and stable, less likely to break your Mac, and are supported officially by Apple. Note that I don't recommend installing Nvidia's drivers (especially beta ones) unless you know what you're doing, and you have a good reason to switch from the default (Apple-provided) ones that come with OS X. As it says in the release notes, support for some newer models of iMacs and MacBook Pros with GeForce cards is in beta. 10.11.2).įor example, here is Nvidia's current (as of December 2015) driver for OS X El Capitan 10.11.2. They're somewhat hard to find if you just go through Nvidia's driver search feature, but they're an easy find if you just Google "Nvidia driver OS X" + your OS X version (e.g. Nvidia's graphics drivers for OS X can be downloaded straight from their website, and as such they're sometimes called Nvidia Web Drivers. In the case of your Retina MacBook Pro with an Nvidia card, there's beta support with Nvidia's latest drivers. As far as I know, this is not true of AMD and Intel. There is mention of beta support for some recent mobile cards, presumably as Apple are dropping legacy support on these in favour of AMD in the current lineup.īesides the drivers that Apple bundles with OS X updates, Nvidia also provides their own driver updates for their GeForce cards - yes, even the "mobile" cards that Apple puts in Macs. There is also support for some cards which have been legacied by Apple - namely the GeForce 680, 285, 120 & 8800 However, they are predominantly for the Quadro series of aftermarket cards rather than default cards supplied by Apple. NVidia do have their own release for certain Mac GPUs - this is the current driver as of December 2015 #Update graphics driver for mac full#Traditionally, if your card has full OpenGL support for the first monitor, it will also have it on the second, unlike many PC cards with 'clipped' performance on the 2nd monitor. Which one you get to use in any particular game etc is up to the writers of that game. The end result, though, is that there are rarely issues with Apple graphics drivers & regular software or games again speculation, but for games I imagine they write to a pre-defined rule-set, rather than try to constantly be pushing the boundaries.Īs noted elsewhere, NVidia themselves make OS X drivers for Quadro cards but these are aftermarket cards anyway, not supplied in any Mac build option available directly from Apple.Īpple provides core drivers, currently up to OpenGL 4.1 or 3.3 - depending on your card, of course - plus legacy drivers for OGL 2.1 compatibility. The latter seems more plausible to me, but either is just speculation. There is debate over whether Apple make the entire driver set themselves, or just take NVidia/AMD's core code & add their own hardware/OS-specific code to it. The way to be up to date on drivers is to always be running the latest OS. #Update graphics driver for mac upgrade#Install a driver providing OpenGL 2.0 or higher, or, if this is not possible, make sure the ANGLE Open GL ES 2.0 Emulation libraries (libEGL.dll, libGLESv2.dll, and d3dcompiler_*.dll) are available in the application executable's directory or in a location listed in PATH.ĭoes anyone know how I can upgrade the drivers for Apple's AMD FirePro D700 (which appear to be at "FireGL V") to something supporting OpenGL 2.Apple makes its own drivers & they are included in the OS updates. This is most likely caused by not having the necessary graphics drivers installed. I'm trying to run the HTC Vive setup software (yes, I'm aware the Mac Pro's GPUs are underpowered for VR I've got an external GPU enclosure on its way, and am trying to do some initial room setup and installation while I wait.) but I'm getting the following error when I attempt to launch ViveSetup.exe:įailed to create OpenGL context for format QSurfaceFormat(version 2.0, options QFlags(), depthBufferSize 24, redBufferSize -1, greenBufferSize -1, blueBufferSize -1, alphaBufferSize -1, stencilBufferSize -1, swapBehaviour 2, swapInterval 1, profile 0).
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